The Keeper's Handbook

The Tidewatch knowledge base โ€” keep the light burning, survive the night.

๐Ÿงฑ Building & Your Camp

Build mode places fort pieces that persist with your crew's run. Basic pieces (walls, sand walls, torches, campfire, benches, flags) are open from the start; the rest unlock at Chapter 2 or night 2 of a run (Stone Wall waits for night 4). Bea the Builder pays 25% less for every piece.

PieceCostNotes
Driftwood Wall2 Driftwood, 1 ShellCrabs can't pass; they'll chew it (120 HP). Repair it.
Shell Wall2 Driftwood, 4 Shells, 1 Sea Glass260 HP โ€” more than twice as chew-resistant.
Stone Wall1 Driftwood, 6 Shells, 3 Sea Glass460 HP. The toughest wall there is. Night 4.
Sand Wall3 Shells70 HP. Quick and cheap; crabs dig through fast.
Tiki Torch2 Driftwood, 1 KelpLight radius 12, burns 150 s per feed.
Lantern Post2 Driftwood, 3 Sea GlassLight radius 10, burns 300 s โ€” twice a torch.
Campfire3 Driftwood, 2 ShellsLight radius 9, burns 200 s. Rest by it to heal.
Lookout Tower6 Driftwood, 2 ShellsClimb the ladder โ€” crabs can't reach you up top.
Crab Trap2 Driftwood, 2 KelpThe first crab over it gets tangled and runs home. Resets after a while.
Driftwood Bench2 DriftwoodSit and watch the waves.
Crew Flag2 Shells, 1 KelpYour crew's flag; its color depends on where you plant it.
Crew Chest (1 per crew)5 Driftwood, 4 Shells, 2 Sea GlassShared storage: up to 60 each of food, Pebbles, supplies and Kelp Wraps. Upgrades at the chest: Iron Lock (6 Shells, 3 Sea Glass โ€” pirates rummage twice as long) and Hidden Cellar (4 Driftwood, 6 Shells โ€” 5 of each kind can never be stolen).
Rest Hut (max 2)8 Driftwood, 4 Shells, 2 KelpHeal inside: +1 heart every 8 s (faster with a friend resting too). Make it cozy (4 Driftwood, 4 Kelp, 2 Shells) heals every 5 s and halves hunger drain inside. Faint and you wake here for half the oil, with 1 heart. Crabs can't walk in.
๐Ÿดโ€โ˜ ๏ธ Pirate raids (night 25+): a full Crew Chest glints. If your chest holds 20+ stealable things at dusk, pirates may raid (15% at 20 items, +1% per item, max 60%; never on Tidemaw or Calm nights). They hack through walls and shove (no hearts lost), grab an armful โ€” at most 25% of what's stealable โ€” and run for their ship. Bonk a loot-carrier and it drops the sack; carry it home to restore it. Loot that reaches the ship can still be recovered: reach the ship before dawn and hold Take back the loot.