๐งฑ Building & Your Camp
Build mode places fort pieces that persist with your crew's run. Basic pieces (walls, sand walls, torches, campfire, benches, flags) are open from the start; the rest unlock at Chapter 2 or night 2 of a run (Stone Wall waits for night 4). Bea the Builder pays 25% less for every piece.
| Piece | Cost | Notes |
|---|---|---|
| Driftwood Wall | 2 Driftwood, 1 Shell | Crabs can't pass; they'll chew it (120 HP). Repair it. |
| Shell Wall | 2 Driftwood, 4 Shells, 1 Sea Glass | 260 HP โ more than twice as chew-resistant. |
| Stone Wall | 1 Driftwood, 6 Shells, 3 Sea Glass | 460 HP. The toughest wall there is. Night 4. |
| Sand Wall | 3 Shells | 70 HP. Quick and cheap; crabs dig through fast. |
| Tiki Torch | 2 Driftwood, 1 Kelp | Light radius 12, burns 150 s per feed. |
| Lantern Post | 2 Driftwood, 3 Sea Glass | Light radius 10, burns 300 s โ twice a torch. |
| Campfire | 3 Driftwood, 2 Shells | Light radius 9, burns 200 s. Rest by it to heal. |
| Lookout Tower | 6 Driftwood, 2 Shells | Climb the ladder โ crabs can't reach you up top. |
| Crab Trap | 2 Driftwood, 2 Kelp | The first crab over it gets tangled and runs home. Resets after a while. |
| Driftwood Bench | 2 Driftwood | Sit and watch the waves. |
| Crew Flag | 2 Shells, 1 Kelp | Your crew's flag; its color depends on where you plant it. |
| Crew Chest (1 per crew) | 5 Driftwood, 4 Shells, 2 Sea Glass | Shared storage: up to 60 each of food, Pebbles, supplies and Kelp Wraps. Upgrades at the chest: Iron Lock (6 Shells, 3 Sea Glass โ pirates rummage twice as long) and Hidden Cellar (4 Driftwood, 6 Shells โ 5 of each kind can never be stolen). |
| Rest Hut (max 2) | 8 Driftwood, 4 Shells, 2 Kelp | Heal inside: +1 heart every 8 s (faster with a friend resting too). Make it cozy (4 Driftwood, 4 Kelp, 2 Shells) heals every 5 s and halves hunger drain inside. Faint and you wake here for half the oil, with 1 heart. Crabs can't walk in. |
๐ดโโ ๏ธ Pirate raids (night 25+): a full Crew Chest glints. If your chest holds 20+ stealable things at dusk, pirates may raid (15% at 20 items, +1% per item, max 60%; never on Tidemaw or Calm nights). They hack through walls and shove (no hearts lost), grab an armful โ at most 25% of what's stealable โ and run for their ship. Bonk a loot-carrier and it drops the sack; carry it home to restore it. Loot that reaches the ship can still be recovered: reach the ship before dawn and hold Take back the loot.